Become tapped

5,555 cards make it · 48 care about it

Leads to

  1. Lose life 12 cards
    • Contaminated GroundWhenever enchanted land becomes tapped, its controller loses 2 life.
    • Corrupted RootsWhenever enchanted land becomes tapped, its controller loses 2 life.
    • Hawkeye's BowWhenever equipped creature becomes tapped, it deals 1 damage to each opponent.

    Then: Deal damage, Gain life, Put a +1/+1 counter

    • Don't MoveDestroy all tapped creatures. until your next turn, whenever a creature becomes tapped, destroy it.
    • Chronic FloodingWhenever enchanted land becomes tapped, its controller mills three cards.
    • BlightWhen enchanted land becomes tapped, destroy it.

    Then: Leave the battlefield, Return a card from a graveyard, A creature enters the battlefield

  2. Put a counter 11 cards
    • Quest for RenewalWhenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
    • Relic PutrescenceWhenever enchanted artifact becomes tapped, its controller gets a poison counter.
    • Solitary SanctuaryWhenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.

    Then: Become tapped, A creature enters the battlefield, Create a token

  3. Deal damage 9 cards
    • Hawkeye's BowWhenever equipped creature becomes tapped, it deals 1 damage to each opponent.
    • Psychic VenomWhenever enchanted land becomes tapped, this aura deals 2 damage to that land's controller.
    • Royal DecreeWhenever a swamp, mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.

    Then: Lose life, Gain life, Put a card into a graveyard

  4. Gain life 6 cards
    • LifetapWhenever a forest an opponent controls becomes tapped, you gain 1 life.
    • PowerleechWhenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
    • ThoughtleechWhenever an island an opponent controls becomes tapped, you may gain 1 life.

    Then: Put a +1/+1 counter, Put a counter

Fed by

    • Phyrexian Tower{T}: add {C}.
    • Bolas's Citadel{T}, sacrifice ten nonland permanents: each opponent loses 10 life.
    • Deadly DisputeAs an additional cost to cast this spell, sacrifice an artifact or creature. draw two cards and create a treasure token.
    • Wishclaw Talisman{1}, {T}, remove a wish counter from this artifact: search your library for a card, put it into your hand, then shuffle. an opponent gains control of this artifact. activate only during your turn.
    • Dragon's Hoard{T}, remove a gold counter from this artifact: draw a card.
    • Peter Parker's Camera{2}, {T}, remove a film counter from this artifact: copy target activated or triggered ability you control. you may choose new targets for the copy.
  1. Put a counter 83 cards
    • Wishclaw Talisman{1}, {T}, remove a wish counter from this artifact: search your library for a card, put it into your hand, then shuffle. an opponent gains control of this artifact. activate only during your turn.
    • Dragon's Hoard{T}, remove a gold counter from this artifact: draw a card.
    • Peter Parker's Camera{2}, {T}, remove a film counter from this artifact: copy target activated or triggered ability you control. you may choose new targets for the copy.
  2. Get energy 20 cards
    • Aetherworks Marvel{T}, pay six {E}: look at the top six cards of your library. you may cast a spell from among them without paying its mana cost. put the rest on the bottom of your library in a random order.
    • Sphinx of the Revelation{W}{U}{U}, {T}, pay x {E}: draw x cards.
    • Unstable Amulet{T}, pay {E}{E}: exile the top card of your library. you may play it until you exile another card with this artifact.

Make it

  • Sol Ring{T}: add {C}{C}.
  • Command Tower{T}: add one mana of any color in your commander's color identity.
  • Arcane Signet{T}: add one mana of any color in your commander's color identity.
  • Exotic Orchard{T}: add one mana of any color that a land an opponent controls could produce.
  • Reliquary Tower{T}: add {C}.
  • Fellwar Stone{T}: add one mana of any color that a land an opponent controls could produce.
  • Path of Ancestry{T}: add one mana of any color in your commander's color identity. when that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
  • Thought Vessel{T}: add {C}.
  • Birds of Paradise{T}: add one mana of any color.
  • Evolving Wilds{T}, sacrifice this land: search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Temple of the False God{T}: add {C}{C}. activate only if you control five or more lands.
  • Rogue's Passage{T}: add {C}.

Care about it

  • Quest for RenewalWhenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
  • Captain America, Living LegendWhenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
  • Don't MoveDestroy all tapped creatures. until your next turn, whenever a creature becomes tapped, destroy it.
  • Verity CircleWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
  • Deeproot PilgrimageWhenever one or more nontoken merfolk you control become tapped, create a 1/1 blue merfolk creature token with hexproof.
  • BetrayalWhenever enchanted creature becomes tapped, you draw a card.
  • Sharae of Numbing DepthsWhenever you tap one or more untapped creatures your opponents control, draw a card. this ability triggers only once each turn.
  • Chronic FloodingWhenever enchanted land becomes tapped, its controller mills three cards.
  • Relic PutrescenceWhenever enchanted artifact becomes tapped, its controller gets a poison counter.
  • BlightWhen enchanted land becomes tapped, destroy it.
  • Corrupted RootsWhenever enchanted land becomes tapped, its controller loses 2 life.
  • KudzuWhen enchanted land becomes tapped, destroy it. that land's controller may attach this aura to a land of their choice.