Roll a die or flip a coin

153 cards make it · 19 care about it

Leads to

    • Wyll, Blade of FrontiersWhenever you roll one or more dice, put a +1/+1 counter on ~.
    • Resolute VeggiesaurWhenever you roll your third die each turn, put a +1/+1 counter on this creature.
    • Vexing PuzzleboxWhenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.

    Then: Become tapped, A creature enters the battlefield, Create a token

    • Night Shift of the Living DeadWhenever you roll a 6, create a 2/2 black zombie employee creature token.
    • Feywild TricksterWhenever you roll one or more dice, create a 1/1 blue faerie dragon creature token with flying.
    • Mr. House, President and CEOWhenever you roll a 4 or higher, create a 3/3 colorless robot artifact creature token. if you rolled 6 or higher, instead create that token and a treasure token.

    Then: Enter the battlefield, A creature enters the battlefield, permanents to sacrifice

    • Night Shift of the Living DeadWhenever you roll a 6, create a 2/2 black zombie employee creature token.
    • Feywild TricksterWhenever you roll one or more dice, create a 1/1 blue faerie dragon creature token with flying.
    • Mr. House, President and CEOWhenever you roll a 4 or higher, create a 3/3 colorless robot artifact creature token. if you rolled 6 or higher, instead create that token and a treasure token.

    Then: Create a token, Put a +1/+1 counter, Put a counter

    • Night Shift of the Living DeadWhenever you roll a 6, create a 2/2 black zombie employee creature token.
    • Feywild TricksterWhenever you roll one or more dice, create a 1/1 blue faerie dragon creature token with flying.
    • Mr. House, President and CEOWhenever you roll a 4 or higher, create a 3/3 colorless robot artifact creature token. if you rolled 6 or higher, instead create that token and a treasure token.

    Then: Create a token, Put a counter, Put a +1/+1 counter

Fed by

    • Ancient Silver DragonWhenever this creature deals combat damage to a player, roll a d20. draw cards equal to the result. you have no maximum hand size for the rest of the game.
    • Ancient Brass DragonWhenever this creature deals combat damage to a player, roll a d20. when you do, put any number of target creature cards with total mana value x or less from graveyards onto the battlefield under your control, where x is the result.
    • Ancient Gold DragonWhenever this creature deals combat damage to a player, roll a d20. you create a number of 1/1 blue faerie dragon creature tokens with flying equal to the result.

Make it

  • Tibalt's TrickeryChoose 1, 2, or 3 at random
  • Delina, Wild MageWhenever ~ attacks, choose target creature you control, then roll a d20.
  • Ancient Silver DragonWhenever this creature deals combat damage to a player, roll a d20. draw cards equal to the result. you have no maximum hand size for the rest of the game.
  • Wyll's ReversalRoll a d20 and add the greatest power among creatures you control
  • Ancient Copper DragonWhenever this creature deals combat damage to a player, roll a d20. you create a number of treasure tokens equal to the result.
  • Lae'zel's AcrobaticsExile all nontoken creatures you control, then roll a d20.
  • Reckless EndeavorRoll two d12 and choose one result
  • Hoarding OgreWhenever this creature attacks, roll a d20.
  • Ancient Brass DragonWhenever this creature deals combat damage to a player, roll a d20. when you do, put any number of target creature cards with total mana value x or less from graveyards onto the battlefield under your control, where x is the result.
  • Wand of Wonder{4}, {T}: roll a d20. each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. you may cast up to x instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
  • Ancient Gold DragonWhenever this creature deals combat damage to a player, roll a d20. you create a number of 1/1 blue faerie dragon creature tokens with flying equal to the result.
  • Myrkul's EdictRoll a d20.

Care about it

  • Wyll, Blade of FrontiersWhenever you roll one or more dice, put a +1/+1 counter on ~.
  • Netherese Puzzle-WardWhenever you roll a die's highest natural result, draw a card.
  • Brazen DwarfWhenever you roll one or more dice, this creature deals 1 damage to each opponent.
  • Priority BoardingWhenever you roll a die, you may reveal the top card of your library. do this only once each turn. whenever you reveal a card with mana value less than the result this way, you may exile it. if you do, you may play it this turn.
  • Barbarian ClassWhenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
  • Night Shift of the Living DeadWhenever you roll a 6, create a 2/2 black zombie employee creature token.
  • Feywild TricksterWhenever you roll one or more dice, create a 1/1 blue faerie dragon creature token with flying.
  • Farideh, Devil's ChosenWhenever you roll one or more dice, ~ gains flying and menace until end of turn. if any of those results was 10 or higher, draw a card.
  • XenosquirrelsAfter you roll a die, you may remove a +1/+1 counter from this creature. if you do, increase or decrease the result by 1.
  • Vexing PuzzleboxWhenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
  • Resolute VeggiesaurWhenever you roll your third die each turn, put a +1/+1 counter on this creature.
  • Critical HitWhen you roll a natural 20, return this card from your graveyard to your hand.